This is a quick tutorial on Apophysis 2.08 linked transforms.
Adding linked transform is an option you get when right clicking inside the xaos tab. The curious thing is that it doesn’t actually do anything. What I mean is that it just saves you a lot of clicks to build a common use case of xaos, nothing more.
Creating a linked transform basically splits your existing transform in two: the original turns invisible and is routed 100% towards the new one, which in turn is routed to the rest of the flame the same way the old one was (with a 0 towards itself). The new transform is only accessible through the old one, not from anywhere else in the flame. It also has a symmetry of 1, so that color is not affected.
This means that any point that lands on the old transform will be funneled through the linked one before being sent back to the flame. In that sense it acts just like a post transform, only that it has all the attributes of a “real” transform, such as adding post and linked ones of its own, changing colors, variations, xaos; the whole deal.
That’s it! there’s nothing more to this mysterious feature. Do keep in mind that adding new transforms breaks the entire linking structure previously created.
This is a bug in Apophysis, as the linked status isn’t recorded anywhere in the flame, but inferred by how the xaos paths relate to each other. Adding a new transform just steamrolls over this like it didn’t exist, while the linking itself is surprisingly self-aware. If you add a linked transform to an already linked one (doesn’t matter if it’s the linker or linkee), they will nicely build a single stack of transforms through which the random sample moves.
If you actually want to create a linked tranform on top of an already linked one independently of the original, you’ll have to build it manually. I’m not crazy enough to try that one yet… or am I?